7/24/2023 0 Comments Exanima map oneIn fact, you could make this even better by having some hidden maps that are hard to find which might point out the location of certain secretly hidden items. Sure, I could look up maps somewhere or alt-tab every five seconds to make marks in another program (or even just get a sheet of paper out to do so), but when this game does so well with immersion, I feel like having an in-game fillable map would be great. Perhaps have "parchment" stuck around levels that allows us to draw on a single "sheet," which would let us do a bit of mapmaking as we go. I'm not saying you should let us have a map that is already filled out, but perhaps implementing an in-game drawable map would be a great idea. I am aware a compass exists (found two of them so far) Implement either a map, or other pathfinding tools within the game. Right now I sometimes will drag items in front of doors that lead to "dead-end" sections I've already explored, but this is far from an elegant solution. Which means I spend too much time backtracking. While I know having good pathfinding skills is an important part of this game, and I've found a lot of fun in learning the layout of things so far, the levels so far seem so extensive that to memorize them is honestly going to take far more hours than it takes to reasonably go through them. I've played about 9 hours of this game so far, and in that time I've made one run to the second floor (to get immediately stomped, so I started a new game), and one run past the second floor and past skeletons and honestly I have no idea where I am now but that's okay.
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